![]() In addition, Boom lacks the "Endless Shift" mode that's been present in previous games, making it even less replayable. The fact that I hit expert score every time gives me no incentive to go back and play any of the levels again. To make sure I wasn't just remembering them fondly, I went back and played some of the previous games and found them to be way more challenging. I don't think I should have been able to do that. However, I was able to achieve expert score on all of the main levels on my first try. I've played all of the Diner Dash games and have gotten pretty good at them over the years, so others might not find the game as easy as I did. Granted, you don't have to purchase these upgrades, but it still would have been nice if you had to work a little harder for the rewards. Automatic umbrellas and secured tablecloths, as well as someone to stand at the podium to keep customers happy and someone to stock the salad bar for you, remove half of the things you would otherwise need to do yourself. In addition, the game adds a bonus for matching every seat at the table, and since just about every party is a perfect match, that bonus is practically guaranteed.īesides the easy seating bonuses, the game also offers so many easy-to-obtain upgrades that the new gameplay elements might as well have not been there at all. You had to really look over the dining room to find the best possible place to seat people to maximize your score. In previous games, you would need to strategize by building up the bonus in one seat at a table, while matching up the rest of the table as best you could. For example, seating bonuses are basically handed to you on a silver platter as nearly every party that lines up for the restaurant is a perfect match for one of the tables. The problem is that the game gives you so many "freebies" that it ends up negating any of the challenge the new elements promised. I'm sad to say that Boom left me very disappointed. When I previewed Boom last month, I was excited by the prospects of all these new elements and was looking forward to the added challenge they would bring to the already frenetic gameplay. Those customers will then help themselves, meaning Flo doesn't need to take their order. ![]() Besides needing to be refilled, customers who want to visit the salad bar must be dragged to it. The game is scheduled to be released in 2-3 weeks so, the Collector's Edition is for those who can’t wait to find. Serve customers to earn the money needed to design a brand new restaurant Offered only to Game Club Members, this is a special Collector's Edition early release. A third new item is the addition of a salad bar to some of the restaurants. Rebuild Flo’s Diner in Diner Dash 5: BOOM Collector's Edition. Each of these elements requires Flo to secure tablecloths, put up umbrellas, or find Hal to help her fix things that are broken. Another new gameplay feature is the presence of weather (rain and wind) and broken fire hydrants and switchboxes. Diner Dash 2: Restaurant Rescue was released in early 2006, Diner Dash: Flo on the Go was released in late 2006, Diner Dash: Hometown Hero was released in late 2007, Diner Dash 5: BOOM! was released in early 2010, the first free-to-play Diner Dash, went live in late 2014, and the latest installment, Diner Dash Adventures, was released in 2019.A new addition to the gameplay is the presence of "townies." These are people who happen to be in the neighborhood of the restaurant and can be added to parties waiting in line to earn a bonus. ĭiner Dash is also used to refer to the Diner Dash franchise, which has spawned numerous sequels. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010, but this version is no longer on the WiiWare service.
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